The maximum experience level — 9
Farming materials is super simple now. All you must do is play PvP/PvE with maximum synergy ships of the rank that the destroyer you want is. Example: To get Neodium, play PvP/PvE with rank 8 shipps that are fully leveled up. But honestly I don't know why anyone would want to put hella effort in to a destroyer any more. They kinda suck right now. Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. It also hosts the online store for game items and merch, as well as all the community tools used by our fans. Star Conflict: Ellidium Destroyer VIP pack steam key for free is now available on SteamUnlock.info. Free STEAM KEYS! Free Steam Games. Steam Giveaways. Free games to download. Identical packages cannot be activated on one account twice! Identical ships from different purchased bundles are not compensated!Attention! All the ships included in. Star Conflict: Ellidium Destroyer Starter pack. 全てのゲーム セール中 ゲーム紹介. ホーム; Star Conflict: Ellidium Destroyer Starter pack. This bundle includesThe basic configuration of the 'Ellydium' destroyer Ze'Ta 'Ellydium' destroyer weapon: 'Kai' fission launcher 12 Mk.4 'Ellydium' destroyer weapon: 'Kai' fission launcher 17 Mk.4 Active module Swarm control 14 Mk.4 Active module Swarm control 17 Mk. Star Conflict: Ellidium Destroyer Starter pack Steam charts, data, update history.
Survivability* | 161111 |
Hull | 121000 |
Shield | 18000 |
Energy | 3390 |
Speed | 102 |
Available from the beginning:
Main weapon damage increased by 15%.
Incoming melee damage is multiplied by 2,5.
Available at experience level 2:
Hull resistance to thermal damage increased by 30 pts.
Available at experience level 4:
Should be chosen
Available at experience level 8:
Should be chosen
Weapons |
Active modules |
not preinstalled |
Cost of manufacturing | 1000000 |
* All specifications are shown for the ship with the maximum level of experience (9) without equipment
- 3Manufacturing
- 5Tables of ship's technical characteristics
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General information
Faction:Empire
Class:Destroyer
Role:Suppressor
Rank: 8
Description
This is a highly customisable ship obtained through crafting.
Craft ships are made from parts that can be assembled in the workshop. When creating a ship, you can configure the number of slots for each type of modifier (engine, capacitor, shield, hull, computer; maximum slots of one type are 3). Total distribution slots — 9.
Destroyer is a huge and powerful ship, that deals a lot of damage. Terrible enemies of other classes of ships at long range, capable of supporting their team with dense fire and special abilities. For their power and range destroyers pay high vulnerability in melee and additional damage from the loss of modules.
The ‘Invincible' line of ships was built during the second war for Bartle sector and has been continuously refined since. These faithful ‘workhorses' of the Imperial Space fleet were widely used for fire support during offensive operations. Military doctrines change, fleets are upgraded, but the Invincible always remain in the ranks. Over the years of production and operation over forty different models and numerous modifications of the destroyer have been produced. The latest model of Invincible is deservedly considered the strongest link in the modern Imperial fleet.
Manufacturing
Special module
You must select one of the following special modules. If there is one special module, you won't have to choose.
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Description | Energy consumption | Recharge |
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Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 20% or restoring of 250 pts. shield volume per second. | 120 en. | 0,3 s. |
Reroutes energy flow in ship systems. Allows to select between max speed by 20%, weapon damage by 12% or restoring of 400 pts. shield volume per second. | 120 en. | 0,3 s. |
Reroutes energy flow in ship systems. Allows to select between max speed by 30%, weapon damage by 12% or restoring of 250 pts. shield volume per second. | 120 en. | 0,3 s. |
Bonuses
You must select one bonus for each level. If there is one bonus on a level, you won't have to choose.
Sensor range increased by 100%.
|
Energy regeneration speed increased by 20%.
|
Maximum capacitor volume increased by 30%.
|
Power of Suppressor Class modules increased by 10%.
|
Cooldown time of Suppressor Class modules decreased by 15%.
|
Energy drain of of Suppressor Class modules decreased by 25%.
|
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